Friday, 17 June 2016

Port Imperiale update

So, regular readers will know that this blog was originally meant to be a progress log for my RT background planet, the titular Port Imperiale, but it's diverged a little from that brief over time, so for this post, I've gone back to the Port. Part of the background was that the entire planet was meant to be covered in crashed spacecraft, the remnants of the Pirates' victims that were forced to land before the ships were stripped of their cargo and anything saleable.

So, I've spent the last couple of weeks working on one of these crashed ships, and here you go, this is the first, and probably the largest one:

A squat salvager checks out his latest find

More after the cut...

This is a small 'Rover' class cargo lugger, lightly armed and armoured, and designed for fast movement of small, high value loads. These are frequently used by smugglers for transportation of illegal stims and undesirables between systems.

The ship was made to look like it had been attacked in space before being forced to land on Jamakeer. However it suffered explosive decompression on entry into the atmosphere (Hence the crew compartment being destroyed), and it plowed into the planet's surface, ripping off the wing and landing gear in the process.

Here's a couple more pics:



Close up of the port side, showing where it hit the surface.


and the starboard side, showing the damage to the crew area

Model-wise, it's made of a selection of random Forgeworld miscast bits I've picked up on eBay over the last few years (they turn up quite frequently!), along with a couple of plastic GW kits, and some scratchbuilt parts.

The next job is paintwork, and I'm not sure whether to leave it as battleship grey, or go for a commercial livery of some sort. Either way it's going to need a lot of weathering!



2 comments:

  1. What a fantastic piece of terrain !

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  2. wow, great use of miscasts.

    It's going to be awesome when based and painted.

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