Showing posts with label Ogryns. Show all posts
Showing posts with label Ogryns. Show all posts

Wednesday, 5 August 2020

A Modern(ish) take on Ash Wastes Nomads...

This is yet another small project that got out of hand, this time I had an idea to make a model to represent an Ash Waste Nomad, but in the end I created a full warband for use in Port Imperiale or Necromunda: 



More background and photos after the break: 

Friday, 31 July 2015

A Rogue Trader 40k Scenario - Cereal Killers From Planet RTB01


I thought I'd put up the details for the participation game that Gadge and Andy (Of Tales From The Maelstrom) and myself put together and demo'ed for a Rogue Trader day a few years ago. It's designed from 2-7 players, along with a GM. 
Hopefully there's enough info here for anyone to play this game, or one based on it, but here's a few photos of the game in action, to start with: 

Setting up the table, and getting ready:


The main opposing forces advance on each other:

Eldar war-droids encounter vicious local fauna:


Governor Kellogs PDF army, preparing to put up a fight:

...and getting one:

If you want to run this game in any way, all the details are after the cut:

Wednesday, 22 May 2013

A long time WIP: Ogryn mercs.


So, I actually started work on these back when the WFB Ogre plastics were fairly newly released, but now I've got some of my long-lost  paintin' and modellin' mojo back, I might actually get around to painting the buggers.

My take on Ogryns

In my version of the RT universe, Ogryns are a little more intelligent than they are in the 40k canon, meaning that they're able to use half-decent tech, rather than just being the dumb lumps of close combat cannon-fodder than they usually end up as in standard IG armies. These guys have decided to jump ship from the Imperial Guard, and have formed their own muscle for hire mercenary unit, based out of Port Imperiale. Usually working for Pirate bands, their massive amount of firepower makes them very dangerous, if a little chaotic thanks to their low overall skills. (Hey, I said they were a little more intelligent, not unstoppable killing machines!) They're entirely capable of taking out enemy armour, thanks to a plethora of salvaged vehicle mounted weapons.

More info and pics...