Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Sunday, 23 February 2020

Saga Battle Report #2 - The Battle of Bestiatun Road

In my ongoing attempt to get more actual gaming done this year, myself and Gadge had another game of Saga a couple of days ago. As I'm trying to document everything game-related that I get up to this year, I thought I'd post another quick battle report for posterity. (It also helps us keep score, as we're both on fairly heavy medication these days...)

Saga, now with added monks! 

This time we went up to 8 points from the 6 points last time, and my forces included the following:

  • 1 warlord
  • 2 points of Hearthguard in one unit (8 models)
  • 2 points of warriors in one unit (16 models)
  • 2 points or warriors in one unit (16 models)
  • 1 point of levy archers (12 models)
  • 1 point of Angry Monks! (12 models)
Gadge's Normans composed of the following: 

  • 1 Warlord
  • 3 points of Mounted Hearthguard in two units of six models (12 models)
  • 1 point of Warriors in one unit (8 models)
  • 1 point of Warriors in one unit (8 models)
  • 1 point of Warriors in one unit (8 models)
  • 1 point of warriors with crossbows (8 models)
  • 1 point of levy archers (12 models)

So, if you actually want to know how it all went, the report is after the break...

Wednesday, 5 February 2020

Saga Battle Report - The Defence of Mapingaham

Time for something a little different this time, as my good friend Gadge, (of the 'Tales from the Maelstrom' blog) came over today to teach me the new version of Saga, which I bought (and made a bunch of scenery for!) last year but haven't had chance to actually have a game yet.

Because of this, I speed-painted a six point Anglo Saxon warband over a day, yesterday, as you can see here:

Eorl Aethur's warband, the heroic defenders of Mapingaham. 

Whilst they're not hugely accurate as regards models and shield designs, they're not too bad to say a: I made the army from models I had in the leadpile, b: I didn't really have the time to research shield designs, and c: I painted them in just over a day. If you squint, they're not too bad.

Anyway, if you want to see and read more of the Eorl's defence of the village of Mapingaham, it's after the break...


Friday, 31 July 2015

A Rogue Trader 40k Scenario - Cereal Killers From Planet RTB01


I thought I'd put up the details for the participation game that Gadge and Andy (Of Tales From The Maelstrom) and myself put together and demo'ed for a Rogue Trader day a few years ago. It's designed from 2-7 players, along with a GM. 
Hopefully there's enough info here for anyone to play this game, or one based on it, but here's a few photos of the game in action, to start with: 

Setting up the table, and getting ready:


The main opposing forces advance on each other:

Eldar war-droids encounter vicious local fauna:


Governor Kellogs PDF army, preparing to put up a fight:

...and getting one:

If you want to run this game in any way, all the details are after the cut:

Tuesday, 23 June 2015

++ Battle Report - Incident at Actaia Majora ++




++ JMC Survey/Incident Report - Location - Actaia Majora - Date - 342940.M41 ++

Following an extended delay due to warp storms, the Long Range Survey ship 'Ari Knörr' finally arrived in orbit around our initial target, Actaia Majora. Initial orbital surveys proved disappointing, with no rare elements, profitworthy ores, or potential acquisitions to be made.

Report continues after the break...